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Reply to "Bible Games Workshop: Lessons & Ideas for the Story of Creation"

Creation Game Idea

how-few-can-do1

"How Few Can You Do?" is a popular scripture condensing game here at Rotation.org.

Begin by reading through the entire scripture. Then have student circle all the places you see God's name and all the synonyms for "created" or "made."

You begin by splitting into teams and giving each a printout of the scripture. Explain the rules at the beginning of each round. Explain that they will not only share the "most important" words they chose in each round, but why they didn't choose another word. Explain that they can change their mind about words based on what the other teams say in their explanations.  Adjust the number of words to be chosen in each round and number of rounds based on how long your passage is.

Round One: Circle the 12 most important words in the passage. If you choose "God" you do not need to circle it again even though it appears many times. Treat it as one instance.

Have each team share and defend their ten (by explaining why they thought that word was important).

Round Two: Keep only 8 of the 12 words. Put an X through the other four.

Have each team share and defend their chosen 8 (by explaining why they thought that word was important).

Round Three: Keep only 4 of the 12 words. Put an X through those not chosen.

Round Four: Only keep 2 of the 12 words by circling them with a bold circle.

Have each team share and defend their ten (by explaining why they thought that word was important).  Can you get it down to just one word? Try it and see!

Round Four: Have each individual person "vote" on a single word that they think is the "most important word in the passage." Tally the votes, discuss and debate their choices.

creation-story-game

Teaching Tip:  As teams share the words they selected in each round write them on the board. If another team also chooses that word, write "+1" next to the word.  This way you can keep track of the choices picked by the entire group.  Good for debate too!

At the end of the game, take a vote on "which word or two" is the most important.

Lots of ways to play this! The point of the game is to discuss the meaning behind the words and identify any words which describe the passage's main theme. In Creation Story, for example, the final two words often end up being GOD and GOOD.

While you don't actually play "limbo," "How Few Can You Do?" is like word-limbo!


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Last edited by Neil MacQueen
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